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Posted - 2008.03.28 09:21:00 -
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Originally by: Danesta Rictor ok heres a way to once and for all put T2 BPOs into their place. I believe the current system is just as or even more so broken than the old system.... in various ways. (i wont go into that now)
so heres my idea that i believe would fix the problem permanantly.....
Step 1.) remove all T2 BPOs currently in existance from the game, turn them into 1 run T2 BPCs.
///that will make the playground as even as possable considering the size of the ///debacle it is. ///I will admit step one is a rather harsh step, but i know id feel better were it ///not skipped. but even in the unlikely even this would be considered. ///im certain step one would be ommited from this plan. Still better step 2 alone ///than no step 2 at all. ///and now for step 2 the more indepth step.
Step 2.) add a new item to the game (for now well call it a B.P.T. or Blueprint Template). a BPT can be used in conjunction with T2 BPCs to in the end create a new T2 BPO.
one must go about the current fashion of creating a T2 BPC. that T2 BPC can be used to advance the BPT 0.1% twards becoming a T2 BPO per run on the T2 BPC. Thus a 10 run T2 BPC could be used to advance the BPT by 1% twards becoming a T2 BPO.
The method of combining the T2 BPC and the BPT would be simmilar to Material and Production Efficiency research as it is today, choose the BPT, and a given T2 BPC click a few buttons to install the job and wait. Depending on the meta level of the T2 BPC (or meta level of the item the T2 BPC would make) and the number of runs a given T2 BPC has on it or that you dedicate to the task your attempt may be completed within a few hours to a few weeks.
In the end its quite an expensive proposition to develope T2 BPOs under this method, (and thus keeps the T2 BPOs value up.) but at the same time makes them avail to all players at their option.
T2 BPCs would continue to function as they always have in reguards to being able to be used to make ships with. so to BPO or not to BPO, that is the option.
I figure the average player would be able (assuming they will tend to spend isk on other things besides just making T2 BPOs) to produce approximately 2 T2 BPOs in a years time. a nice thing considering the smaller alliances can direct their efforts and end up with a decent array of T2 BPOs geared twards whatever path in eve they may choose to take.
///i believe this has probably a less than zero chance of ever happening. ///the devs have their sets of T2 BPOs now and most likely so do all their personal ///friends. as for the rest of us who want them oh well we dont count i guess as we ///only keep their paychecks from bouncing. ///but for the sake of arguement lets hear what people have to say on this topic.
Go away, this is the worst post I have even read on the whole T2 BPO situation.
Where does it ever say that eve should be equal for everyone, do you realise how boring that would be?? I know lets all fly the same ship with the same modules and the same skills, that would be really fun.
Put these 2 words in order on your way out
' grapes sour '
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